Selected public projects
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This page is a concise reference for public projects I am comfortable sharing with recruiters, hiring managers, and technical reviewers. It covers a mix of AI tooling, C# engineering, frontend publishing, creative coding, and local-AI experiments.
For more of my work see github.com/DanMarshall909.
| Project | Topics | Description |
|---|---|---|
| tome | AI tooling, Python, MCP, semantic search | Python MCP server for semantically searching books, long-form documents, and C# source files. |
| ai-rules | AI tooling, tests, workflow | Personal AI coding ruleset covering tests, scope control, code quality, and delivery workflow. |
| DChess | C# engineering, chess, rules modelling | Chess engine written in C#. |
| blog | Frontend, Astro, CSS, static sites | Source code for this technical blog, built with Astro as a static site for technical writing, resume material, and project notes. |
| vrqf | Creative coding, maths, Godot, C#, OpenXR, shaders | Experimental VR quaternion fractal explorer built with Godot, C#, OpenXR, and custom GPU shaders. |
| dandrum | Creative coding, Rust, modular synth, audio | Modular synth and drum machine project written primarily in Rust. |
| midi-keyboard | Systems, Rust, MIDI, input handling | MIDI keyboard project written in Rust. |
| dndan | Local AI, TypeScript, local LLMs, containers, Temporal | AI-powered roguelike game with old-school D&D rules, local LLM narration, image generation, containerisation, and Temporal orchestration. |
Private work
This is not a complete list of my work. Some projects are private because they are unfinished, commercially oriented, or not intended for broad release. I can grant direct access to specific repositories where useful for a technical review.